One of the problems with this is that Black Ops 2 is really good at detecting mods (.sprx/.gsc/RTM Tool) unless you disable the detection in the eboot.bin (which we cannot do on HAN). self files, but I think this falls under the same as eboot.bin and won't work on HAN.ĭon't get me wrong though, it's 100% possible to unpack/repack the FastFiles (.ff) that Black Ops 2 uses on PS3 and maybe replace the. Other forms of modifications involve modifying the.
sprx we need to make a eboot.bin modification, but making this eboot.bin modification will make the game not work (since a custom eboot.bin cannot load. gsc menu injector, but like I said before to load. gsc format through a tool called GSC Studios which required CCAPI which is also unfortunately impossible on HAN. The current CFW mods for Black Ops 2 unfortunately rely on eboot.bin modification mainly to load. Some of the older Call of Duty games could be modded without eboot modifications like World at War, MW2, MW3, Black Ops 1, etc. I have been wondering the same thing, at the moment with how modding on CFW works I don't think so, but I am waiting for someone to surprise me.Ĭall of Duty modding has always had an interesting modding community.